How to Use Physics for Players in DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Use Physics for Players in DOTS"

Full workflows and code to update a Player prefab with DOTS Physics

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to update a Player prefab with DOTS Physics. Once you've coded along and fully finished the How To Use Physics for Players tutorial, you will be able to update a Player prefab with DOTS Physics.

Click Here for DOTS Tutorial

High-Level steps to Use Physics for Players:

Number 01

If you haven't already, add the Physics package and create your Physics category names

Number 02

Add a Physics Shape and Body to your Player prefab

Number 03

Update movement system to adjust Physics Velocity (rather than Velocity Component)