How to Use Physics for Collisions in ECS AR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Use Physics for Collisions in ECS AR"

Full workflows and code to make collisions that change material and destroy prefab entities using DOTS Physics

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to make collisions that change material and destroy prefab entities using DOTS Physics. Once you've coded along and fully finished the How To Use Physics for Collisions tutorial, you will be able to make collisions that change material and destroy prefab entities using DOTS Physics.

Click Here for DOTS Tutorial

High-Level steps to Use Physics for Collisions:

Number 01

Add the NetCode package and create ClientServerConnectionControl

Number 02

Update IP address and port to be provided by GameObjects

Number 03

Trigger a client server connection through GameObjects with tags