How to Use Physics for Bullets in ECS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Use Physics for Bullets in ECS"

Full workflows and code to use DOTS Physics with Bullet prefabs

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This gitbook takes you through step-by-step full workflows and code to use DOTS Physics with Bullet prefabs. Once you've coded along and fully finished the How To Use Physics for Bullets tutorial, you will be able to use DOTS Physics with Bullet prefabs.

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High-Level steps to Use Physics for Bullets:

Number 01

Add the Physics package and create your Physics category names

Number 02

Update your Bullet prefab with a Physics Shape and Body

Number 03

Update InputMovementSystem to adjust Physics Velocity