How to Use Physics for Bullets in DOTS XR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Use Physics for Bullets in DOTS XR"

Full workflows and code to use DOTS Physics with Bullet prefabs

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This gitbook takes you through step-by-step full workflows and code to use DOTS Physics with Bullet prefabs. Once you've coded along and fully finished the How To Use Physics for Bullets tutorial, you will be able to use DOTS Physics with Bullet prefabs.

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High-Level steps to Use Physics for Bullets:

Number 01

Look through Unity DOTS Physics sample repo to find similar examples

Number 02

create a system that changes the material and destroys prefab entities from collision

Number 03

Add a dynamic buffer of stateful triggers on the entity prefab