How to Spawn an AR Player using AR Foundation in ECS XR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Spawn an AR Player using AR Foundation in ECS XR"

Full workflows and code to use AR Foundation to spawn an AR Player that's able to move and fire bullets

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This gitbook takes you through step-by-step full workflows and code to use AR Foundation to spawn an AR Player that's able to move and fire bullets. Once you've coded along and fully finished the How To Spawn an AR Player using AR Foundation tutorial, you will be able to use AR Foundation to spawn an AR Player that's able to move and fire bullets.

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High-Level steps to Spawn an AR Player using AR Foundation:

Number 01

Grab AR pose data from Pose Driver provide it to the ECS system

Number 02

Send the pose data with a boolean that signifies the AR player as the sender

Number 03

Update the spawning classification system so that the camera is not added to the AR Player