How to Send Ghosts with NetCode in DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Send Ghosts with NetCode in DOTS"

Full workflows and code to send and receive ghosts within a certain radius on a LAN using NetCode

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to send and receive ghosts within a certain radius on a LAN using NetCode. Once you've coded along and fully finished the How To Send Ghosts with NetCode tutorial, you will be able to send and receive ghosts within a certain radius on a LAN using NetCode.

Click Here for DOTS Tutorial

High-Level steps to Send Ghosts with NetCode:

Number 01

Update Game UI based on updated ghost values

Number 02

Update ClientServerConnectionHandler to handle quits

Number 03

Remove logs from the Rpc and GameUIManager "Quit game"