How to Publish Builds in DOTS XR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Publish Builds in DOTS XR"

Full workflows and code to deploy a project using Unity's new Build Configurations

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This gitbook takes you through step-by-step full workflows and code to deploy a project using Unity's new Build Configurations. Once you've coded along and fully finished the How To Publish Builds tutorial, you will be able to deploy a project using Unity's new Build Configurations.

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High-Level steps to Publish Builds:

Number 01

Add the Physics package to the manifest file

Number 02

Create your Category Names to define collisions and events

Number 03

Add a Physics Shape and Body to your prefab