How to Publish Builds in DOTS XR
Unity Entities 0.50
Last Updated on: 6/24/2022
This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.
Stop struggling with the limited documentation. Follow this step-by-step tutorial: "How to Publish Builds in DOTS XR."
Full workflows and code to deploy a project using Unity's new Build Configurations
This gitbook takes you through step-by-step full workflows and code to deploy a project using Unity's new Build Configurations. Once you've coded along and fully finished the "How To Publish Builds" tutorial, you will be able to deploy a project using Unity's new Build Configurations.
High-Level steps to Publish Builds:
Add the Physics package to the manifest file
Create your Category Names to define collisions and events
Add a Physics Shape and Body to your prefab
FAQ
What is the Build Manifest in DOTS XR?
The Build Manifest displays which Scenes are included in the Project, and allows you to control which are loaded when the Project starts up at run time
How do you add a scene to the Build Manifest in DOTS XR?
To add a Scene to the Build Manifest, drag it from the Project window onto Build Manifest list
How do you remove a scene from the Build Manifest in DOTS XR?
To remove a Scene from the Build Manifest, right-click its entry in the list, and select "Remove Scene ..." from the pop-up menu that appears
Haven’t begun learning Unity DOTS yet, and need to start at the very beginning?
If you haven't yet dipped your toes into learning Unity's new multithreaded Data-Oriented Technology Stack (DOTS), now is the time. You can start at the very beginning with Moetsi’s tutorial, which culminates in your very own deployable sample project. You’ll be guided by full workflows, code-alongs, videos, and GIFs along the way.
Whether you have questions about Unity's multithreaded Data-Oriented Technology Stack (DOTS), or about the RaaS API, or even just general questions about data-intensive pipelines for spatial computing applications, come join our Discord! We maintain a friendly channel, and we're always quick to respond.