How to Publish Builds in DOTS AR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial: "How to Publish Builds in DOTS AR."

Full workflows and code to deploy a project using Unity's new Build Configurations

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to deploy a project using Unity's new Build Configurations. Once you've coded along and fully finished the "How To Publish Builds" tutorial, you will be able to deploy a project using Unity's new Build Configurations.

Click Here for DOTS Tutorial

High-Level steps to Publish Builds:

Number 01

Add the Physics package to the manifest file

Number 02

Create your Category Names to define collisions and events

Number 03

Add a Physics Shape and Body to your prefab

FAQ

What is the Build Manifest in DOTS AR?

The Build Manifest displays which Scenes are included in the Project, and allows you to control which are loaded when the Project starts up at run time

How do you add a scene to the Build Manifest in DOTS AR?

To add a Scene to the Build Manifest, drag it from the Project window onto Build Manifest list

How do you remove a scene from the Build Manifest in DOTS AR?

To remove a Scene from the Build Manifest, right-click its entry in the list, and select "Remove Scene ..." from the pop-up menu that appears

Haven’t begun learning Unity DOTS yet, and need to start at the very beginning?

If you haven't yet dipped your toes into learning Unity's new multithreaded Data-Oriented Technology Stack (DOTS), now is the time. You can start at the very beginning with Moetsi’s tutorial, which culminates in your very own deployable sample project. You’ll be guided by full workflows, code-alongs, videos, and GIFs along the way.

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