How to Load a Game using Netcode in ECS AR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Load a Game using Netcode in ECS AR"

Full workflows and code to send server game data to client with client confirmation using Netcode

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to send server game data to client with client confirmation using Netcode. Once you've coded along and fully finished the How To Load a Game using Netcode tutorial, you will be able to send server game data to client with client confirmation using Netcode.

Click Here for DOTS Tutorial

High-Level steps to Load a Game using Netcode:

Number 01

Add a GhostAuthoring component on your prefab entity

Number 02

Update your spawn and destruction systems to run on the server

Number 03

Server-spawned prefabs appear on the client and movement is updated through Snapshots