How to Load a Game using Netcode in ECS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Load a Game using Netcode in ECS"

Full workflows and code to send server game data to client with client confirmation using Netcode

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This gitbook takes you through step-by-step full workflows and code to send server game data to client with client confirmation using Netcode. Once you've coded along and fully finished the How To Load a Game using Netcode tutorial, you will be able to send server game data to client with client confirmation using Netcode.

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High-Level steps to Load a Game using Netcode:

Number 01

Create two RPCs and two systems for the Client and the Server

Number 02

Use NetworkStreamInGame to begin sending game data

Number 03

Send an RPC from server to newly connected client