How to Keep Score in a Multiplayer Game with Netcode in Unity DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Keep Score in a Multiplayer Game with Netcode in Unity DOTS"

Full workflows and code to keep score between players in a multiplayer game using Netcode

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to keep score between players in a multiplayer game using Netcode. Once you've coded along and fully finished the How To Keep Score in a Multiplayer Game with Netcode tutorial, you will be able to keep score between players in a multiplayer game using Netcode.

Click Here for DOTS Tutorial

High-Level steps to Keep Score in a Multiplayer Game with Netcode:

Number 01

Create both Player Score and Highest Score prefabs and components

Number 02

Update scores on server based on bullet collisions (who the sender is and what it collided with)

Number 03

Have clients update their Game UI based on updated ghost score values