How to Join a LAN Multiplayer Game using Netcode in DOTS AR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Join a LAN Multiplayer Game using Netcode in DOTS AR"

Full workflows and code to send and receive broadcast packets to join a game on LAN using Netcode

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This gitbook takes you through step-by-step full workflows and code to send and receive broadcast packets to join a game on LAN using Netcode. Once you've coded along and fully finished the How To Join a LAN Multiplayer Game using Netcode tutorial, you will be able to send and receive broadcast packets to join a game on LAN using Netcode.

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High-Level steps to Join a LAN Multiplayer Game using Netcode:

Number 01

Create both Player Score and Highest Score prefabs and components

Number 02

Update scores on server based on bullet collisions (who the sender is and what it collided with)

Number 03

Have clients update their Game UI based on updated ghost score values