How to Host a Multiplayer Session with NetCode in Unity DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Host a Multiplayer Session with NetCode in Unity DOTS"

Full workflows and code to host a multiplayer session on LAN game and gracefully handle hosts/clients leaving

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This gitbook takes you through step-by-step full workflows and code to host a multiplayer session on LAN game and gracefully handle hosts/clients leaving. Once you've coded along and fully finished the How To Host a Multiplayer Session with NetCode tutorial, you will be able to host a multiplayer session on LAN game and gracefully handle hosts/clients leaving.

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High-Level steps to Host a Multiplayer Session with NetCode:

Number 01

Update the custom Visual Elements of initial screens to populate with system data (i.e. Server IP)

Number 02

Add player and game information to the RPC

Number 03

Update build configurations to test reactions to clients/hosts leaving the session