How to Get Started with DOTS Physics in DOTS AR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Get Started with DOTS Physics in DOTS AR"

Full workflows and code to shoot bullets to destroy entity prefabs powered by DOTS Physics

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This gitbook takes you through step-by-step full workflows and code to shoot bullets to destroy entity prefabs powered by DOTS Physics. Once you've coded along and fully finished the How To Get Started with DOTS Physics tutorial, you will be able to shoot bullets to destroy entity prefabs powered by DOTS Physics.

Click Here for DOTS Tutorial

High-Level steps to Get Started with DOTS Physics:

Number 01

Create a socket connection and navigate multiple ECS Worlds

Number 02

Load a game on the client using NetworkStreamInGame component

Number 03

Create networked entities called Ghosts and proper NetCode entity destruction