How to Get Started with DOTS Physics in DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Get Started with DOTS Physics in DOTS"

Full workflows and code to shoot bullets to destroy entity prefabs powered by DOTS Physics

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This gitbook takes you through step-by-step full workflows and code to shoot bullets to destroy entity prefabs powered by DOTS Physics. Once you've coded along and fully finished the How To Get Started with DOTS Physics tutorial, you will be able to shoot bullets to destroy entity prefabs powered by DOTS Physics.

Click Here for DOTS Tutorial

High-Level steps to Get Started with DOTS Physics:

Number 01

Use Physics Bodies and adjusting Physics Velocity programmatically

Number 02

Change stateless triggers to buffer of stateful triggers

Number 03

Act on triggers to change materials and destroy entities