How to Destory Bullets in NetCode in ECS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Destory Bullets in NetCode in ECS"

Full workflows and code to destroy bullet prefabs and make collisions in NetCode

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This gitbook takes you through step-by-step full workflows and code to destroy bullet prefabs and make collisions in NetCode. Once you've coded along and fully finished the How To Destory Bullets in NetCode tutorial, you will be able to destroy bullet prefabs and make collisions in NetCode.

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High-Level steps to Destory Bullets in NetCode:

Number 01

Add a GhostAuthoringComponent on the bullet prefab

Number 02

change implementation of rate limiting from client side to server side

Number 03

Create a new input system that responds to Commands that have to do with spawning