How to Deploy a Project in Unity DOTS

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

Click Here for DOTS Tutorial

Stop struggling with the limited documentation. Follow this step-by-step tutorial: "How to Deploy a Project in Unity DOTS."

Full workflows and code to deploy a project using Unity's new Build Configurations

Click Here for DOTS Tutorial

This gitbook takes you through step-by-step full workflows and code to deploy a project using Unity's new Build Configurations. Once you've coded along and fully finished the "How To Deploy a Project" tutorial, you will be able to deploy a project using Unity's new Build Configurations.

Click Here for DOTS Tutorial

High-Level steps to Deploy a Project:

Number 01

Add packages to package manifest to enable Build Configurations

Number 02

Create an Empty Build Configuration as Base and add Scene to Element

Number 03

Download the Build Configurations from Unity's ECS Samples repo

FAQ

What is the Build Manifest in Unity DOTS?

The Build Manifest displays which Scenes are included in the Project, and allows you to control which are loaded when the Project starts up at run time

How do you add a scene to the Build Manifest in Unity DOTS?

To add a Scene to the Build Manifest, drag it from the Project window onto Build Manifest list

How do you remove a scene from the Build Manifest in Unity DOTS?

To remove a Scene from the Build Manifest, right-click its entry in the list, and select "Remove Scene ..." from the pop-up menu that appears

Haven’t begun learning Unity DOTS yet, and need to start at the very beginning?

If you haven't yet dipped your toes into learning Unity's new multithreaded Data-Oriented Technology Stack (DOTS), now is the time. You can start at the very beginning with Moetsi’s tutorial, which culminates in your very own deployable sample project. You’ll be guided by full workflows, code-alongs, videos, and GIFs along the way.

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