How to Deploy a Project in DOTS XR

This will take you about 20 minutes in prep time if you don't have Unity set-up, and 30 minutes in coding and debug time.

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Stop struggling with the limited documentation. Follow this step-by-step tutorial, "How to Deploy a Project in DOTS XR"

Full workflows and code to deploy a project using Unity's new Build Configurations

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This gitbook takes you through step-by-step full workflows and code to deploy a project using Unity's new Build Configurations. Once you've coded along and fully finished the How To Deploy a Project tutorial, you will be able to deploy a project using Unity's new Build Configurations.

Click Here for DOTS Tutorial

High-Level steps to Deploy a Project:

Number 01

Use Physics Bodies and adjusting Physics Velocity programmatically

Number 02

Change stateless triggers to buffer of stateful triggers

Number 03

Act on triggers to change materials and destroy entities